DEALING POKER 

By Leslie Michaelis


 
 

CHAPTER 2

Glossary of Poker Terms 

Action

A fold, check, call, bet, or raise. For certain situations, doing something formally connected with the game that conveys information about your hand may also be considered as having taken action. Examples would be showing your cards at the end of the hand, or indicating the number of cards you are taking at draw. See also Significant Action

Aggressive Action

A wager that could enable a player to win a pot without a showdown; a bet or raise.

All-In

When you have put all of your playable money and chips into the pot during the course of a hand, you are said to be all-in.

Ante

A prescribed amount posted before the start of a hand by all players.

Bet

The act of placing a wager in turn into the pot on any betting round, or the chips put into the pot (see Betting & Raising).

Big Blind

The largest regular blind in a game (see Button and Blind Use).

Blind

(1) A required bet made before any cards are dealt (see Button and Blind Use).

(2) The seat where the required bet is posted.

Blind Game

See Button Game.

Board

(1) The board on which a waiting list is kept for players wanting seats in specific games.

(2) Cards faceup on the table common to each of the hands.

Board Card

A community card in the center of the table, as in Holdem or Omaha.

Boxed Card

A card that appears faceup in the deck where all other cards are facedown.

Bring-In

A forced bet made by a player prior to all other action to begin the first betting round.

Broken Game

A game no longer in action.

Burn Card

After the initial round of cards is dealt, the first card off the deck in each round that is placed under a chip in the pot, for security purposes. To do so is to burn the card; the card itself is called the burn card.

Button

See Dealer Button.

Button Game

Game in which a dealer button is used.

Buy-In

The minimum amount of money required to enter any game (see The Buy-In for a further discussion of this topic).

Buying the Button

An alternative Bling & Button Use rule allowing a new player or player making up blinds to come in between the blinds (see Explanations: Buying the Button).

California Lowball

Ace-to-five lowball with a Joker.

Call

The act of matching the amount of a bet in turn into the pot on any betting round (see Betting & Raising).

Capped

Describes the situation in limit poker in which the maximum number of raises on the betting round have been reached.

Cards Speak

The face value of a hand in a showdown is the true value of the hand, regardless of a verbal announcement.

Check

To waive the right to initiate the betting in a round, but to retain the right to act if another player initiates the betting (see Betting & Raising).

Check-Raise

To waive the right to bet until a bet has been made by an opponent, and then to increase the bet by at least an equal amount when it is your turn to act.

Chopping

See Splitting the Blinds.

Collection

The fee charged in a game taken either out of the pot or from each player (see Time Collection, Collection Drop, and Dead Collection Blind.

Collection Drop

A fee charged for each hand dealt (as a rake or dead collection blind).

Color Up

A request to change smaller denomination chips to larger.

Community Card(s)

(1) A card dealt faceup to be used by all players at the showdown in the games of stud poker whenever there are insufficient cards left in the deck to deal each player a card individually (also called, Common Card).

(2) The cards dealt faceup in the center of the table that can be used by all players to form their best hand in the games of Holdem and Omaha.

Complete The Bet

To increase an all-in bet or forced bet to a full bet in limit poker.

Cut

To divide the deck into two sections in such a manner as to change the order of the cards.

Cut Card

Another term for the card used to shield the bottom of the deck.

Dead Button

The big blind is posted by the player due for it, and the small blind and button are positioned accordingly, even if this means the small blind or the button is placed in front of an empty seat, giving the same player the last action on consecutive hands (see Button & Blind Use).

Example 1

The player in the small blind is out of chips before the next hand and elects not to rebuy. The button would move to the empty chair where the player would have been. No new player may take this seat during this hand. The blinds are posted normally to the left of the button and no cards are dealt to the empty chair. The button moves one seat clockwise on the next hand.

Example 2

The player in the big blind elects not to play the small blind position on the next hand and is dealt out. This player would receive a "Small Blind" marker to indicate a small blind is owed when the player returns. The button would move one seat clockwise and the player two seats left of the button would post the big blind as usual.

On the next hand, the button would move one seat clockwise (to the empty chair) and blinds would be posted to the left of the button. If the button seat has been vacated, a new player may not take the seat during this hand. However, the player who elected to pass his small blind on the previous hand may post a dead small blind and receive cards. If this player does not elect to post the dead small blind, the button is dead and does not receive cards.

Dead Collection Blind

A fee posted by the player having the dealer button, used in some games as an alternative method of seat rental.

Dead Hand

A hand that is not legally playable (see Dead Hands for all rules regarding this subject).

Dead Money

Chips taken into the pot not considered part of a player's bet.

Deal

To give each player cards, or put cards on the board. As used in these rules, each deal refers to the entire process from the shuffling and dealing of cards until the pot is awarded to the winner.

Deal Off

To take all the blinds and the button before changing seats or leaving the table. That is, participate through all the blind positions and the dealer position.

Deal Twice

When there is no more betting, agreeing to have the rest of the cards to come determine only half the pot, removing those cards, and dealing again for the other half of the pot.

Dealer Button

A flat disk that indicates the player who would be in the dealing position for that hand (if there were not a house dealer). Normally just called "the button."

Deck

A set of playing-cards. In these games, the deck consists of either: (1) 52 cards in seven-card stud, Holdem, and Omaha, or (2) 53 cards (including the Joker), often used in ace-to-five lowball and draw high.

Discard(s)

Card(s) thrown away; the muck. In a draw game, to throw cards out of your hand to make room for replacements.

Downcard

Card dealt facedown in a stud game.

Draw

(1) The poker form where players are given the opportunity to replace cards in their hand. In some places, like California, the word "draw" is used referring to draw high and draw low is called "lowball."

(2) To replace cards in the hand or select a card.

(3) The point in the deal where replacing cards is done is called "the draw."

Exposed Card

A card shown out of turn during the deal or play of a hand (see Irregularities

Face Card

A king, queen, or jack.

Fixed Limit

Any limit poker betting structure in which the amount of the bet on each particular round is pre-set.

Flashed Card

A card that is partially exposed.

Floorperson

A casino employee who seats players and makes decisions.

Flop

Community cards turned face up on the table simultaneously after the first round of betting is complete.

Fold

To throw a hand away and relinquish all interest in a pot (see Betting & Raising).

Forced Bet

A required wager to start the action on the first betting round (the usual way action begins in a stud game).

Forward Moving Button

The button always moves forward to the next player and the blinds adjust to ensure each player meets the obligation of posting all applicable blinds for the round of play (see Button & Blind Use). There may be more than one big blind.

 

Example 1

The player in the small blind is out of chips before the next hand and elects not to rebuy. The button would move to the position of the player previously in the big blind, who would post a live small blind on the button. The player to the left of the button. previously not having posted a blind, would now post the big blind. The player to this player's left would also post a big blind. [*small, big, big]

On the next hand, the button would move one position clockwise and the player on the button and the player to the left of the button would both post a small blind, while the player two seats clockwise of the button would post a big blind. [*small, small, big]

The next hand, blinds would behave normally and each player has met his or her blind obligation for the round.

Example 2

The player in the big blind elects not to play the small blind position on the next hand and is dealt out. The button would move to the player who was previously in the small blind. Having not posted a blind on the previous hand, the two players to the left of the button would both post a big blind. [*no blind, big, big]

On the following hand, the button would move one clockwise position. The player on the button and the player to the left of the button would post small blinds. The player two seats clockwise of the button would post a big blind. [*small, small, big]

The next hand, blinds would behave normally.

Fouled Hand

A dead hand.

Fourth Street

The second upcard in seven-card stud or the first board card after the flop in Holdem (also called the turn card).

Freeroll

A chance to win something at no risk or cost.

Full Buy-In

A buy-in of at least the minimum requirement of chips needed for a particular game (also called a "full buy").

Half-Kill

An oversize blind, that increases the betting limits by fifty percent for the hand (see Kill).

Hand

(1) All a player's personal cards.

(2) The five cards determining the poker ranking.

(3) A single poker deal.

Hand-for-Hand

A method of balancing the number of hands played on tables remaining in a large tournament (usually at the breakover point of players who will be awarded tournament prizes). Each table must finish the current hand before the next hand is played and each table will begin the next hand at the same time.

Playing hand-for-hand prevents the players on a table from delaying action waiting for the elimination of players from other tables.

Heads-Up Play

Only two players involved in play.

High-Low Split Pot Game

Game where highest hand and lowest hand divide the pot equally (see Omaha High-Low & Seven-Card Stud High-Low).

Hole Card

Card dealt facedown to a player.

Insurance

A side agreement when someone is all-in for a player in a pot to put up money that guarantees a payoff of a set amount in case the opponent wins the pot.

Joker

The Joker is a "partly wild card" in high draw poker and ace-to-five lowball. In high, it is used for aces and to complete straights or flushes. In lowball, it is the lowest unmatched rank in a hand.

Kicker

The highest unpaired card in a five-card poker hand; an odd card in a hand.

Kill

To muck a hand.

In kill pot games, to meet the conditions for using an oversize blind as outlined in Kill Pots.

Kill Blind

A kill blind; an oversize blind, usually twice the size of the big blind. A kill doubles the limit for the hand. Sometimes a "half-kill" is used, increasing the blind and limits by fifty percent. A kill can be either voluntary or mandatory. The most common requirements of a mandatory kill are winning two pots in a row or scooping a pot of sufficient size in high-low split (see Kill Pots).

Kill Button

A button used to indicate which player has won two pots in a row and is required to kill the pot (see Kill Pots).

Kill Pot

A pot with a forced kill by the winner of the two previous pots, or the winner of an entire pot of sufficient size in a high-low split game (see the rules for Kill Pots). Some pots can be voluntarily killed.

Leg Up

Being in a situation equivalent to having won the previous pot, and thus liable to have to kill the following pot if you win the current pot (see Kill Pots).

List (Waiting List)

The ordered roster of players waiting for a game (see Board).

Live Blind

A blind bet giving a player the option of raising if no one else has raised.

Lock-Up

(1) A chip marker that holds a seat for a player.

(2) Placing a chip marker in an open seat to reserve it (see House Policies: Seating for ruls governing lock-ups).

Low Card

At seven-card stud, the lowest upcard, which is required to bet.

Lowball

A draw game where the lowest hand wins (see Lowball).

Miscall

An incorrect verbal declaration of the ranking of a hand.

Misdeal

A mistake on the dealing of a hand which causes the cards to be reshuffled and a new hand to be dealt.

Missed Blind

A required bet that is not posted when it is your turn to do so.

Muck

(1) The pile of discards gathered facedown in the center of the table by the dealer. (2) To place cards in the center area of the table taking them out of play.

Must-Move

In order to protect the main game, a situation where the players of a second game must move into the first game as openings occur.

No-Limit

A betting structure allowing players to wager any or all of their chips in one bet (see No Limit And Pot-Limit for details).

Opener

The player who made the first voluntary bet.

Opener Button

A button used to indicate who opened a particular pot in a draw game.

Openers

In jacks-or-better draw, the cards held by the player who opens the pot that show the hand qualifies to be opened.

 

Example

You are first to bet and have a pair of kings; the kings are called your openers.

Option

The choice to raise a bet given to a player with a blind.

Overblind

Also called oversize blind. A blind that is bigger than the regular big blind and usually increases the stakes proportionally.

Pass

(1) Decline to bet. In a pass-and-out game, this differs from a check, because a player who passes must fold.

(2) Decline to call a wager, at which point you must discard your hand and have no further interest in the pot.

Pat

Not drawing any cards in a draw game.

Play Behind

Have chips in play that are not in front of you (allowed only when waiting for chips that are already purchased). This differs from table stakes.

Play Over

To play in a seat when the occupant is absent.

Playover Box

A case (usually of acrylic) slid over the top of an absent players chips while another player plays over them.

Play the Board

Using all five community cards for your hand in Holdem.

Playover Box

A clear plastic box used to cover and protect the chips of an absent player when someone plays over that seat.

Position

(1) The relation of a player's seat to the blinds or the button.

(2) The order of acting on a betting round or deal.

Pot-Limit

The betting structure of a game in which you are allowed to bet up to the amount of the pot (see "No-Limit and Pot-Limit" for details).

Potting Out

Agreeing with another player to take money out of a pot, often to buy food, cigarettes, or drinks, or to make side bets.

Protected Hand

A hand of cards that the player is physically holding, or has topped with a chip or some other object to prevent a fouled hand.

Push

When a new dealer replaces an existing dealer at a particular table.

Pushing Bets

The situation in which two or more players make an agreement to return bets to each other when one of them wins a pot in which the other or others play (also called saving bets).

"Rabbit Hunting"

A request made by a player to look at cards that would have come after a hand is over. Generally prohibited in most cardrooms.

Rack

(1) A container in which chips are stored while being transported.

(2) A tray in front of the dealer, used to hold chips and cards (chip-rack).

Raise

To increase the amount of a previous wager. This increase must meet certain specifications, depending on the game, to reopen the betting and count toward a limit on the number of raises allowed (see Betting & Raising).

Rake

A form of extracting house revenue by removing chips from the pot as a percentage of pot size up to a set maximum.

Reraise

To raise someone's raise.

Saving Bets

Same as Pushing Bets.

Scoop

To win both the high and the low portions of a pot in a split-pot game.

Scramble

A facedown mixing of the cards.

Setup

Two new decks, each with different colored backs, to replace the current decks.

Short Buy

A buy-in that is less than the required minimum buy-in.

Showdown

The showing of cards to determine the pot-winner after all the betting is over.

Shuffle

The act of mixing the cards before a hand is dealt.

Side Pot

A separate pot formed when one or more players are all in.

Significant Action

In button games, significant action is considered to occur when two players after the blinds have acted on their hands. In Stud games, action is considered to occur when two players after the forced bet have acted on their hands.

Sleeping Bet

A sleeping bet is a straddle bet made in any position. A player who announces his intention to "put a sleeping bet on" must do so prior to cards being dealt. All players who act in front of the announced sleeping bet must ALL fold in order for the bet to be in effect. Action in front of the sleeping bet negates the bet entirely. The player who "sleeps" a bet is allowed last action after the blinds for an unraised pot. A sleeping bet does not increase the limits of the game or diminish the number of raises allowed for the betting round.

Small Blind

In a game with multiple blind bets, the smallest blind.

Split Pot

A pot that is divided among players, either because of a tie for the best hand.

Splitting Blinds (Chopping)

An agreement between the big blind and small blind to each take back their blind bets instead of playing the hand when no one else has entered the pot.

Splitting Openers

In high draw jacks-or-better poker, dividing openers in hopes of making a different type of hand (such as breaking aces to draw at a flush).

Stack

Chips in front of a player.

Straddle Bet

A voluntary doubling of the big blind made by the player immediately to the left of the big blind. In limit poker, the player who straddles the big blind is allowed last action after the blinds for an unraised pot. The limits of the game do not increase. However, the straddle does not constitute a raise, so the maximum number of raises can be made above the amount of the straddle bet. A player who straddles the big blind must announce his intention to do so before cards are dealt to any player.

Street

Cards dealt on a particular round in stud games. For instance, the fourth card in a player's hand is often known as fourth street, the sixth card as sixth street, and so on.

String Raise

A wager made in more than one motion, without announcing a raise before going back to your stack for more chips (not allowed).

Stub

The portion of the deck that has not been dealt.

Supervisor

A cardroom employee qualified to make rulings, such as a floorperson, shift supervisor, or the cardroom manager.

Table Stakes

(1) The amount of money you have on the table. This is the maximum amount that you can win or lose on a hand.

(2) The requirement that players can wager only the money in front of them at the start of a hand, and can only buy more chips between hands.

"Time"

An expression used to stop the action on a hand. Equivalent to "Hold it."

Time Collection

A fee for a seat rental, paid in advance.

Turn Card

The fourth street card in Holdem or Omaha (also simply called the Turn).

Upcard

Card dealt faceup for opponents to see in stud games.

Wager

(1) To bet or raise.

(2) The chips used for betting and raising.

Chapter 3

Counting the stub

 

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