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Rules of Poker
Introduction
About The
Author
Robert's Rules of Poker,
version 5, is authored by Robert Ciaffone, better known
in the poker world as Bob Ciaffone, a leading authority on
cardroom rules. He is the person who has selected which rules
to use and formatted, organized, and worded the text.
Nearly all these rules are
substantively in common use for poker, but many improved ideas
for wording and organization are employed throughout this
work. A lot of the rules are similar to those used in the
rulebook of cardrooms where he has acted as a rules consultant
and rules drafter.
Ciaffone authored the rulebook
for the Poker Players Association (founded in 1984, now
defunct), the first comprehensive set of poker rules for the
general public. He has done extensive work on rules for the Las
Vegas Hilton, The
Mirage, and Hollywood
Park Casino, and assisted many other cardrooms.
Ciaffone is a regular columnist
for Card
Player magazine, and can be reached through that
publication. This rulebook will be periodically revised, so
suggestions are welcome.
Note:
This particular version of Robert's Rules of Poker has
been edited for grammar, punctuation and style. Additional
text was added for clarification purposes. A sincere attempt
was made to avoid disrupting in any way the spirit of the
rules set forth by Robert Ciaffone.
About the
Rules
Poker rules are widely used and
freely copied, so it is impossible to construct a rulebook
without using many rules that exist as part of a rule set of
some cardroom. If such a rule is used, no credit is given to
the source (which is unlikely to be the original one for the
rule).
The goal of this rulebook is to
produce the best set of rules in existence, and make it
generally available, so any person or cardroom can use it who
so desires. The purpose is the betterment of poker.
The general philosophy used in
this rulebook is to make the rules sufficiently detailed so a
decision-maker will know what the proper ruling is in each
situation. A rule should do more than produce the right
ruling. It should be stated so the decision-maker can refer to
specific language in the rulebook, to have the ruling is
accepted as correct.
The author has strongly
supported uniform poker rules, and applauds the work done in
this direction by the Tournament Director's Association (TDA).
Nearly all the rules herein are compatible with the TDA rules,
although there are some slight differences in wording.
Copyright
This rulebook may be copied or
downloaded by anyone, provided it is not sold for profit
without written permission from the author, and the name Robert's
Rules of Poker is used or credited. Excerpts of less than
a full chapter may be used without restriction or credit.
People are welcome to use these
rules, and even put their own business name on them, but this
does not give a person or business any rights other than to
use the rules in their own establishment, or to make copies
available to someone else with the same restrictions applied
to the recipient as stated here.
Anyone may make copies of these
rules and distribute them at no charge to recipients as a
business promotion without obtaining permission.
Proper
Behavior
Conduct Code
Management will attempt to
maintain a pleasant environment for all our customers and
employees, but is not responsible for the conduct of any
player. We have established a code of conduct, and may deny
the use of our cardroom to violators. The following are not
permitted:
- Collusion with another
player or any other form of cheating.
- Verbally or physically
threatening any patron or employee.
- Using profanity or obscene
language.
- Creating a disturbance by
arguing, shouting, or making excessive noise.
- Throwing, tearing, bending,
or crumpling cards.
- Destroying or defacing
property.
- Using an illegal substance.
- Carrying a weapon.
Poker Etiquette
The following actions are
improper, and grounds for warning, suspending, or barring a
violator:
- Deliberately acting out of
turn.
- Deliberately splashing chips
into the pot.
- Agreeing to check
a hand down when a third player is all-in.
- Reading a hand for another
player at the showdown
before the hand has been placed faceup on the table.
- Telling anyone to turn a
hand faceup at the showdown.
- Revealing the contents of a
live hand in a multi-handed pot before the betting
is complete.
- Revealing the contents of a folded
hand before the betting is complete. [Players must
not divulge the contents of a hand during a deal,
even to someone not in the pot, to avoid any possibility
the information will be transmitted to an active player.]
- Needlessly stalling the
action of a game.
- Deliberately discarding
hands away from the muck.
Cards should be released in a low line of flight, at a
moderate rate of speed (not at the dealer's hands or
chip-rack).
- Stacking chips in a manner
that interferes with dealing or viewing cards.
- Making statements or taking action
that could unfairly influence the course of play, whether
or not the offender is involved in the pot.
- Using a cell phone at the
table.
Tobacco Use
These rules are for an
establishment that does not completely bar smoking.
- The seat on each side of the
dealer is a nonsmoking seat.
- Cigar or pipe smoking is not
allowed in the cardroom.
- Smoking by a guest or
spectator is not allowed.
House Policies
Decision-Making
- Management reserves the
right to make decisions in the spirit of fairness, even if
a strict interpretation of the rules may indicate a
different ruling.
- Decisions of the shift supervisor
are final.
- The proper time to draw
attention to an error or irregularity is when it occurs or
is first noticed. Any delay may affect the ruling.
- If an incorrect rule
interpretation or decision by an employee is made in good
faith, the establishment has no liability.
- A ruling may be made
regarding a pot if it has been requested before the next deal
starts (or before the game either ends or changes to
another table). Otherwise, the result of a deal must
stand. The first riffle of the shuffle
marks the start for a deal.
- If a pot has been
incorrectly awarded and mingled with chips that were not
in the pot, and the time limit for a ruling request given
in the previous rule has been observed, management may
determine how much was in the pot by reconstructing the betting,
and then transfer that amount to the proper player.
- To keep the action moving,
it is possible that a game may be asked to continue even
though a decision is delayed for a short period. The delay
could be needed to check the overhead camera tape, get the
shift supervisor to give the ruling, or some other good
reason. In such circumstances, a pot or portion thereof
may be impounded by the house while the decision is
pending.
- The same action may have a
different meaning depending on who does it, so the
possible intent of an offender will be taken into
consideration. Some factors here are the person's amount
of poker experience and past record.
Procedures
- Management will decide when
to start or close any game.
- Time
collections (seat rental fees) are paid in advance. In
all time collection games, the dealer is required to pick
up the collection from each player before dealing. A
player not wishing to pay collection may play one courtesy
hand in Seven-Card
Stud, and may play until the blind
in button
games, provided no one is waiting for the game. If
there is more than one person on the list
for that game when the Time
collections becomes due, everyone must pay the
collection fee. A new player is not required to pay if
there is either no list or only one person waiting.
- Cash is not permitted on the
table. All cash should be changed into chips in order to
play. If a player appears unaware of this rule and
attempts to play unnoticed cash that was on the table
during a pot, the dealer may let the cash play if no one
in the pot objects, then have all the cash changed into
chips after the hand. Any chips from another establishment
are not permitted on the table, do not play in the game,
and if discovered will be treated similarly to unnoticed
cash (see Explanations:
Cash on the Table).
- Money and chips may be
removed for security purposes when leaving the table. The
establishment is not responsible for any shortage or
removal of chips left on the table during a player's
absence, even though we will try to protect everyone as
best we can. All removed funds must be fully restored when
returning to the game.
- If you return to the same
game within one hour of cashing out, your buy-in
must be equal to the amount removed when leaving that
game.
- All games are table
stakes (except playing
behind as given in the next rule). Only the chips in
front of a player at the start of a deal
may play for that hand, except for chips not yet received
that a player has purchased. The amount bought must be
announced to the table, or only the amount of the minimum
buy-in plays. Awareness of the amount being in play for
each opponent is an important part of poker. All chips and
money must be kept in plain view.
- Playing behind is allowed
for the amount of purchased chips only while awaiting
their arrival. The amount in play must be announced to the
table, or only the amount of the minimum buy-in plays.
- Playing out of a rack
is not allowed.
- Only one person may play a
hand.
- No one is allowed to play
another player's chips.
- Permission is required
before taking a seat in a game.
- Playing
over without permission from the floorperson
is not allowed. A playover
box is required. Permission from the absent player is
not necessary.
- Pushing
bets ("saving" or "potting
out") is not allowed.
- Pushing an ante
or posting for another person is not allowed.
- Agreements between players
to split pots will not be allowed in any game. Splitting (chopping)
the big and small blind when all other players have folded
is allowed in button games.
- Insurance
propositions are not allowed. Dealing
twice (or three times) when all-in
is permitted at big-bet poker.
- The game's betting limit
will not be changed if two or more players object. Raising
the limit is subject to management approval.
- Players must keep their
cards in full view. This means above table-level and not
past the edge of the table. The cards should not be
covered by the hands in a manner to completely conceal
them.
- Any player is entitled to a
clear view of an opponent's chips. Higher denomination
chips should be easily visible.
- Your chips may be picked up
if you are away from the table for more than 30 minutes.
Your absence may be extended if you notify a floorperson
in advance. Frequent or continuous absences may cause your
chips to be picked up from the table.
- A lock-up
in a new game will be picked up after five minutes if
someone is waiting to play. No seat may be locked up for
more than ten minutes if someone is waiting to play.
- A new deck
must be used for at least a full round (once around the
table) before it may be changed, and a new setup
must be used for at least an hour, unless a deck is
defective or damaged, or cards become sticky.
- Looking through the discards
or deck stub
is not allowed.
- After a deal
ends, dealers are asked to not show what card would have
been dealt.
- A player is expected to pay
attention to the game and not hold up play. Activity that
interferes with this such as reading at the table is
discouraged, and the player will be asked to cease if a
problem is caused.
- A non-player may not sit at
the table.
- In non-tournament games, you
may have a guest sit behind you if no one in the game
objects. It is improper for a guest to look at any hand
other than your own.
- Speaking a foreign language
during a deal is not allowed.
Seating
- You must be present to add
your name to a waiting list.
- It is the player's
responsibility to be in the playing area and hear the list
being called. A player who intends to leave the playing
area should notify the list-person, and can leave money
for a lockup. The lockup amount is $20.
- When there is more than one
game of the same stakes and poker form, and a must-move
is not being used, the house will control the seating of
new players to best preserve the viability of existing
games. A new player will be sent to the game most in need
of an additional player. A transfer to a similar game is
not allowed if the game being left will then have fewer
players than the game being entered.
- A player may not hold a seat
in more than one game.
- The house reserves the right
to require that any two players not play in the same game
(husband and wife, relatives, business partners, and so
forth).
- When a button
game starts, active players will draw
a card for the dealer
button position. The button will be awarded to the
highest card by suit for all high and high-low split
games, and to the lowest card by suit for all low games.
- In a new game, the player
who arrives at the table the earliest gets first choice of
remaining seats. If two players want the same seat and
arrive at the same time, the higher player on the list has
preference. A player playing a pot in another game may
have a designated seat locked up until that hand is
finished.
- Management may reserve a
certain seat for a player for a good reason, such as to
provide an adequate view of the board
for a person with a vision problem.
- To avoid a seating dispute,
a supervisor
may decide to start the game with one extra player over
the normal number participating. If so, a seat will be
removed as soon as someone quits the game.
- To protect an existing game,
a forced move may be invoked when an additional game of
the same type and limit is started. The must-move list is
maintained in the same order as the original waiting list.
If a player refuses to move into the main game, that
player will be forced to quit, and cannot play in the must-move
game or get on that list for one hour.
- You must play in a new game
or must-move game to retain your place on the list if, by
your playing, there would be three or fewer empty seats.
- In all button
games, a player going from a must-move game to the
main game may play until due for the big
blind. The player must then enter main the game as a
new player and either post an amount equal to the big
blind or wait for the big blind. In all Stud
games, a player may play only one more hand before moving.
- A request for seat change by
a player already in the game has precedence over the seat
preference of a new player for any open seat. However,
once a new player has been seated, or a new player's buy-in
or lock-up
marker has been placed on the table, no change will occur
unless the seat was previously requested by a player
already in the game. For players already in the game, the
one who asks earliest has preference for a seat change.
- In all button games, a
player voluntarily locking
up a seat in another game must move immediately if
there is a waiting list of two or more names for the seat
being vacated, except that the player is entitled to play
the button if a blind
has already been taken. If there is no list of two or more
names for the seat being vacated, a player may play up to
the blind before moving. In Stud
games, a player changing tables may play only the present
hand if anyone is waiting for the seat being vacated or
one more hand when no one is waiting.
- When a game breaks,
each player may draw
a card to determine the seating order for a similar game.
The floorperson
draws a card for an absent player. If the card entitles
the absent player to an immediate seat, the absent
player's seat in the new game is locked up until the
player is due to take the big
blind in a button game (two hands in a Stud
game), and will be put first up on the list if not back in
time.
General Poker
Rules
Hand Rank
In games played high, the pot
is awarded to the highest ranked hand shown down. In games
played low, the pot is awarded to the lowest ranked hand shown
down. If two hands are ranked equally, kickers
(odd cards) play to determine the winner.
The standard ranking of poker
hands, listed in order of lowest hand to highest hand:
- High Card (ranked
lowest to highest): 2-3-4-5-6-7-8-9-10-J-Q-K-A
(except in Ace-to-Five Lowball games, where A is always
the lowest ranking card).
- One Pair: 2
cards of the same rank + 3 odd cards
- Two Pair: 1
pair of one rank + 1 pair of another rank + 1 odd card
- 3-of-a-Kind:
3 cards of the same rank + 2 odd cards
- Straight: 5
cards in numerical order, not all the same suit. Unless
otherwise stated, aces may be used to make the highest
straight (A-K-Q-J-10) and the lowest (A-2-3-4-5).
- Flush: Any
5 cards of the same suit. A flush with higher ranking
cards is ranked higher than any flush of lower ranking
cards.
- Full House:
3-of-a-Kind + One pair
- 4-of-a-Kind:
4 cards of the same rank
- Straight Flush:
A straight of the same suit. A straight flush with higher
ranking cards is ranked higher than any straight flush of
lower ranking cards.
- Royal Flush:
A-K-Q-J-10 of the same suit.
- 5-of-a-Kind:
4 cards of the same face value with a wild card or Joker.
The Buy-In
The buy-in is the minimum
amount of chips a player purchases when he or she has no
chips. A short buy is any amount less than a full buy-in. The
rules below govern buy-ins before and during the play of a
game:
- When a player enters a game,
the player must make a full buy-in. At limit poker, a full
buy-in is at least ten times the maximum bet
for the game, unless designated otherwise.
- Only one short buy is
allowed per game. Adding to a stack
in any quantity between hands is not considered a buy-in.
- A player who is forced to
transfer from a broken
game or must-move
game to a game of the same limit may continue to play the
same amount of money, even if it is less than the minimum
buy-in. A player switching games voluntarily must have the
proper buy-in size for the new game.
Misdeals
A misdeal constitutes an error
in the deal
requiring the hand to be redealt.
- The following circumstances
cause a misdeal, provided attention is called to the error
before two players have acted on their hands. If two
players have acted in turn, the deal must be played to
conclusion, as explained in rule #2 below.
- The first or second card
of the hand has been dealt faceup or exposed through
dealer error.
- Two or more cards have
been exposed by the dealer.
- Two or more boxed
cards (improperly faced cards) are found.
- Two or more extra cards
have been dealt in the starting hands of a game.
- An incorrect number of
cards has been dealt to a player, except the top card
may be dealt if it goes to the player in proper
sequence.
- Any card has been dealt
out of the proper sequence (except an exposed
card).
- The dealer
button was out of position.
- The first card was dealt
to the wrong position.
- Cards have been dealt to
an empty seat or to a player not entitled to a hand.
- A player has been dealt
out who is entitled to a hand. This player must be
present at the table or have posted a blind
or ante.
- Once significant
action occurs in a hand, a misdeal can no longer be
declared. The hand will be played to conclusion, and no
money will be returned to any player whose hand is fouled.
Dead Hands
A hand that is not legally
playable is said to be dead. Once ruled dead, a hand can no
longer be acted upon and forfeits claim to any portion of the
pot.
- Your hand is declared dead
if:
- You fold
or announce that you are folding when facing a bet
or a raise.
- You throw your hand away
in a forward motion causing another player to act
behind you (even if not facing a bet).
- In Seven-Card
Stud, when facing a bet, you pick your upcards
off the table, turn your upcards facedown, or mix your
upcards and downcards
together.
- The hand does not
contain the proper number of cards for that particular
game (except at Stud
a hand missing the final card may be ruled live, and
at Lowball and Draw
High a hand with too few cards before the draw is
live, see Explanations:
Proper Number of Cards).
- You act on a hand with a
Joker
as a hole
card in a game not using a joker. A player who
acts on a hand without looking at a card assumes the
liability of finding an improper card, as given in Irregularities,
rule 8.
- You have the clock on
you when facing a bet or raise and exceed the
specified time limit.
- Cards thrown into the muck
may be ruled dead. However,a hand that is clearly
identifiable may be retrieved at management's discretion
if doing so is in the best interest of the game. An extra
effort will be made to rule a hand retrievable if it was folded
as a result of incorrect information given to the player.
- Cards thrown into another
player's hand are dead, whether they are faceup or
facedown.
Irregularities
- In button
games, if it is discovered that the dealer
button was placed incorrectly on the previous hand,
the button and blind
will be corrected for the new hand in a manner that gives
every player one chance for each position on the round (if
possible).
- You must protect your own
hand at all times. Your cards may be protected
with your hands, a chip, or other object placed on top of
them. If you fail to protect your hand, you will have no
redress if it becomes fouled
or the dealer accidentally mucks it.
- If a card with a different
color back appears during a hand, all action
is void and all chips in the pot are returned to the
respective bettors. If a card with a different color back
is discovered in the stub,
all action stands.
- If two cards of the same
rank and suit are found, all action
is void, and all chips in the pot are returned to the
players who wagered
them (subject to next rule).
- A player who
knows the deck
is defective has an obligation to point this out. If such
a player instead tries to win a pot by taking aggressive
action (trying for a freeroll),
the player may lose the right to a refund, and the chips
may be required to stay in the pot for the next deal.
- If there is extra money in
the pot on a deal as a result of forfeited money from the
previous deal (as per rule 5), or
some similar reason, only a player dealt in on the
previous deal is entitled to a hand.
- A boxed
card will be treated as a meaningless scrap of paper.
A card being treated as a scrap of paper will be replaced
by the next card below it in the deck, except when the
next card has already been dealt facedown to another
player and mixed in with other downcards.
In that case, the card that was faceup in the deck will be
replaced after all other cards are dealt for that round.
- A Joker
that appears in a game where it is not used is treated as
a scrap of paper. Discovery of a joker does not cause a
misdeal. If the Joker is discovered before a player acts
on his or her hand, it is replaced as in rule If the
player does not call attention to the Joker before acting,
then the player has a dead
hand.
- If you play a hand without
looking at all of your cards, you assume the liability of
having an irregular card or an improper Joker.
- One or more cards missing
from the deck does not invalidate the results of a hand.
- Before the first round of
betting, if a dealer deals one additional card, it is
returned to the deck and used as the burn
card.
- Procedure for an exposed
card varies with the poker form, and is given in the
section for each game. A card that is flashed by a dealer
is treated as an exposed card. A card that is flashed by a
player will play. To obtain a ruling on whether a card was
exposed and should be replaced, a player should announce
that the card was flashed or exposed before looking at it.
A downcard
dealt off the table is an exposed
card.
- If a card is exposed due to
dealer error, a player does not have an option
to take or reject the card. The situation will be governed
by the rules for the particular game being played.
- If you drop any cards out of
your hand onto the floor, you must still play them.
- If the dealer prematurely
deals any cards before the betting is complete, those
cards will not play, even if a player who has not acted
decides to fold.
Betting
& Raising
- Check-raise
is permitted in all games, except in certain forms of Lowball.
- In no-limit
and pot-limit
games, unlimited raising is allowed.
- In limit poker, for a pot
involving three or more players who are not all-in,
these limits on raises
apply:
- A game with three or
more betting rounds allows a maximum of a bet
and three raises.
- A game with two betting
rounds (such as Lowball or Draw
High) allows a maximum of a bet
and four raises (see Explanations:
Maximum Raises).
- Unlimited raising is allowed
in heads-up
play any time play becomes heads-up before the raising
has been capped.
Once the raising is capped on a betting round, it cannot
be uncapped by a subsequent fold
that leaves two players heads-up.
- Any wager
must be at least the size of the previous bet or raise
in that round, unless a player is going all-in.
- In limit play, an all-in
wager of less than half a bet does not reopen the betting
for any player who has already acted and is in the pot for
all previous bets. A player facing less than half a bet
may fold,
call,
or complete the wager. An all-in wager of a half a bet or
more is treated as a full bet, and a player may fold,
call, or make a full raise (for example, on a $20 betting
round, a player facing a $15 all-in bet may make a full
raise to $35).
- In no-limit and pot-limit,
all raises must be equal to or greater than the size of
the previous bet or raise on that betting round, except
for an all-in wager. A player who has already acted and is
not facing a full-size wager may not subsequently raise an
all-in bet of less than the minimum bet (the amount of the
minimum bring-in)
or less than the full amount of the last bet or raise.
- The smallest chip that may
be wagered in a game is the smallest chip used in the ante,
blind,
rake, or collection
(house rules may prohibit wagering of chips used solely
for the purpose of house revenue). Smaller chips than this
do not play even in quantity. A player wanting to wager
such chips must color
up chips between deals. If betting is in dollar units
or greater, a fraction of a dollar does not play. A player
going all-in must put all chips that play into the pot.
- A verbal statement denotes
your action
and is binding. If, in turn, you verbally declare a fold,
check,
bet,
call,
or raise,
you are forced to take that action.
The Showdown
- To win any part of a pot, a
player must show all of his cards faceup on the table,
whether they were used in the final hand played or not.
The backs of the cards must touch the table.
- Cards
speak (cards read as shown, not as declared by a
player). The dealer assists in reading hands, but players
are responsible for holding onto their cards until the
winner is declared. Although verbal declarations as to the
contents of a hand are not binding, deliberately miscalling
a hand with the intent of causing another player to discard
a winning hand is unethical and may result in forfeiture
of the pot (see also Lowball, rules 15
and 16).
- Any player, dealer, or floorperson
who sees an incorrect amount of chips put into a pot, or
an error about to be made in awarding a pot, has an
ethical obligation to point out the error. Please help
keep mistakes of this nature to a minimum.
- All losing hands will be killed
by the dealer before a pot is awarded.
- Any player who was dealt
cards in a hand may request to see any hand that has been called,
even if the opponent's hand or the winning hand has been mucked.
However, this is a privilege that may be revoked if
abused. If a player other than the pot winner asks to see
a hand that has been folded,
the shown hand is dead.
If the winning player asks to see a losing player's hand,
both hands are live, and the best hand wins.
- Show one, show all. Players
are entitled to receive equal access to information about
the contents of another player's hand.
- After a deal,
if cards are shown to another player, any player who
recieved cards during the deal has a right to see
those cards.
- If a player not involved
in the hand is shown cards, or cannot the player
cannot use the information in wagering, information
about the shown hand should be withheld until the
betting is over so as to not affect the normal outcome
of the deal.
- During a hand, cards
shown to a player who might have a further wagering
decision on that betting round must immediately be
shown to all players.
- Cards shown to a player
who has no more wagering decisions on that betting
round, but who might use the information on a later
betting round, should be shown to the other players at
the conclusion of that betting round.
- If only a portion of a
hand has been shown, there is no requirement to show
any of the unseen cards. The shown cards are treated
as given in the preceding part of this rule.
- If everyone checks
(or is all-in)
on the final betting round, the player who acted first is
the first to show the hand. If there is wagering on the
final betting round, the last player to take aggressive
action by a bet
or raise
is the first to show the hand. In order to speed up the
game, a player holding a probable winner is encouraged to
show the hand without delay. If there is a side
pot, players involved in the side pot should show
their hands before anyone who is all-in
for only the main pot.
Ties
- Dealing a card to each
player is used to determine things like who gets the dealer
button in a new game or seating order for players at a
broken
game. If the cards are dealt, the order is clockwise
starting with the first player on the dealer's left (the
button position is irrelevant). If two players receive
cards of the same rank,
suit rank will be used to break the tie. The ranking of
suits from highest to lowest is spades, hearts, diamonds,
clubs. Suits never break a tie for winning a pot.
- An odd chip will be broken
down to the smallest unit used in the game when splitting
pots.
- No player may receive more
than one odd chip.
- If two or more hands tie, an
odd chip will be awarded as follows:
- In a button game, the
first hand clockwise from the button gets the odd
chip.
- In Seven-Card
Stud, the odd chip will be given to the highest
card, by suit, in all high games and to the lowest
card, by suit, in all low games. When making this
determination, all cards are used, not just the five
cards that constitute the player's hand.
- In high-low
split pot games, the high hand receives the odd
chip in a split between the high and the low hands.
The odd chip between tied high hands is awarded as in
a high game of that poker form, and the odd chip
between tied low hands is awarded as in a low game of
that poker form. If two players have identical hands,
the pot will be split as evenly as possible.
- All side
pots and the main pot will be split as separate pots,
not mixed together.
In button games, a non-playing
dealer normally does the actual dealing. A round disk, called
the button, is used to indicate which player has the dealer
position. The player with the button is last to receive cards
on the initial deal
and has last action
after the first betting round. The button moves clockwise
after a deal ends to advance last action to the next players.
One or more blind
bets are usually used to stimulate action and initiate play.
Blinds are posted before players receive their cards. Blinds
are part of a player's bet, unless the structure of a game or
the situation requires part or all of a particular blind to be
"dead." Dead chips are not part of a player's bet.
With two blinds, the
"small blind" is posted by the player immediately
clockwise from the button, and the "big blind" is
posted by the player two positions clockwise from the button.
With more than two blinds, the little blind is normally left
of the button (not on it).
Action
is initiated on the first betting round by the first player to
the left of the blind
who must either fold,
call
the amount of the big blind, or raise an appropriate amount
for the structure of the game. On all subsequent betting
rounds, the action begins with the first active player to the
left of the button.
Rules
for Using Blinds
- The minimum bring-in
and allowable raise
sizes for the opener
are specified by the poker form used and blind amounts set
for a game. The minimum bring-in remains the same even
when the player in the blind does not have enough chips to
post the full amount.
- Each round every player must
get an opportunity for the dealer
button, and meet the total amount of the blind
obligations (see Explanations:
Button & Blind Use for a discussion of this rule).
Either of the following methods of button and blind
placement may be designated to do this:
- Moving button — The
button always moves forward to the next player and the
blind
adjust accordingly. There may be more than one big
blind (see Forward
Moving Button for examples).
- Dead button — The big
blind is posted by the player due for it, and the
small blind and button are positioned accordingly,
even if this means the small blind or the button is
placed in front of an empty seat, giving the same
player the privilege of last action on consecutive
hands (see Dead
Button for examples).
- When you post the big blind,
it serves as your opening bet. When it is your next turn
to act, you have the option
to raise.
A player who posts any blind has the option of raising the
pot at the first turn to act. This does not apply when a dead
collection blind is used in a game.
- In heads-up
play with two blinds, the small blind is on the
button.
- A new player entering the
game has the following options:
- Wait for the big blind.
- Post an amount equal to
the big blind and immediately be dealt a hand. This is
a live
blind. In Lowball, a new
player must either post an amount double the big blind
or wait for the big blind.
- A new player who elects to
let the button go by once without posting is not treated
as a player in the game who has missed a blind, and needs
to post only the big blind when entering the game as in
rule 5.
- A person playing
over is considered a new player, and must post the
amount of the big blind or wait for the big blind.
- A new player cannot be dealt
in between the big blind and the button. Blinds
may not be made up between the big blind and the button.
You must wait until the button passes (see Explanations:
Buying the Button for an alternative rule).
- A player who misses any or
all blind
can resume play by either posting all the blinds missed or
waiting for the big blind. If you choose to post the total
amount of the blinds, an amount up to the size of the
minimum opening bet is live.
The remainder is taken by the dealer to the center of the
pot and is not part of your bet. When it is your next turn
to act, you have the option
to raise.
- If a player who owes a blind
(as a result of a missed
blind) is dealt in without posting, the hand is dead
if the player looks at it before putting up the required
chips, and has not yet acted. If the player acts on the
hand and plays it, putting chips into the pot before the
error is discovered, the hand is live, and the player is
required to post on the next deal.
- A player who goes all-in
and loses is obligated to make up the blind
if they are missed before a rebuy is made. The person is
not treated as a new player when reentering.
- These rules about blind
apply to a newly started game:
- Any player who drew for
the button is considered active in the game and is
required to make up any missed
blinds.
- A new player will not be
required to post a blind until the button has made one
complete revolution around the table, provided a blind
has not yet passed that seat.
- A player may change
seats without penalty, provided a blind has not yet
passed the new seat.
- In all multiple-blind games,
a player who changes seats will be dealt in on the first
available hand in the same relative position. *Example* If
you move two active positions away from the big blind, you
must wait two hands before being dealt in again. If you
move closer to the big blind, you can be dealt in without
any penalty. If you do not wish to wait and have not yet
missed a blind, then you can post an amount equal to the
big blind and receive a hand (see Lowball,
rule 7).
- A player who "deals
off" can allow the blind
to pass the new seat one time and reenter the game behind
the button without having to post a blind.
- A live
straddle
bet is not allowed at limit poker except in specified
games.
- A sleeping
bet is not allowed.
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