THE BETS OFFERED IN CRAPS

The Dicedealer.com online text book

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The "Dont side"

Oh god the horror. Your betting against this community of pass line players! YOUR BETTING AGAINST US?

Most novice players consider this wager as betting with the house. Wrong! Your simply betting against the dice. And that is the true beauty of this game whereas in most casino games your wagering against the casino, here your simply betting the dice will repeat or they will not repeat....Read on

The Don't Pass bet is a flat (even money) bet that's placed before the come-out roll.  

On the come-out roll 1 of 4 things happens:

1) A 7 or 11 is rolled and the Don't Pass bet loses.
2) A 2 or 3 is rolled and the Don't Pass bet wins.
3) A 4, 5, 6, 8, 9, or 10 is rolled and the Don't Pass bet neither wins nor loses but a shooter's point is established.

If a shooter's point is established then on subsequent rolls 1 of 3 things can happen:

1) A 7 is rolled and the Don't Pass bet wins.
2) The shooter's point is rolled again and the Don't Pass bet loses.
3) Any other number is rolled and the Don't Pass bet neither wins nor loses but rolling continues.

The payoff on the Don't Pass bet is even-money, which gives the house a 1.4% advantage. Unlike a Pass Line bet, the Don't Pass bet may be reduced or removed at any time. However, it cannot be increased as with a Put bet, and it cannot be called OFF and ON.

Once a shooter's point is established you are permitted to add a secondary odds bet which is placed next to the Don't Pass bet either bridged or heeled. (See the discussion under Flat Bets / Odds Bets.) This is called laying the odds and is one of the best bets you can make at the table because the house pays it off at true odds.
Some casinos combine the Don't Pass and Don't Come bets. This doesn't change anything about how the Don't Pass bet works though - only where it sits. The dealer physically picks it up and moves it to the appropriately numbered point box whenever a shooter's point is rolled. The Pass Line bet could be combined with the Come bet in a similar manner but is never done.

Betting the Don't Pass is also called betting the back line and is considered to be betting against the dice. Not against any particular player like some would have you believe.

Don't Come Bet (DC)

A Don't Come bet is a flat bet against the dice that is identical to the Don't Pass bet. As a matter of fact that's really what it is - another Don't Pass bet! So if you haven't already read about the Don't Pass bet you might want to do that first.

The main difference between a Don't Pass bet and a Don't Come bet is that the Don't Pass bet is made before the shooter establishes a point, while the Don't Come bet is made anytime after
. Whenever a Don't Come bet is first made, the next roll is treated the same as a come-out roll for the Don't Pass bet. It wins, loses and establishes a point in the same manner. However, while the shooter's point for the Don't Pass bet is marked with the marker puck, the Don't Come point for the Don't Come bet is marked by picking it up and moving it to the appropriately numbered point box. In other words, it acts as its own marker puck. Once this occurs, you are permitted to add a secondary odds bet which is either bridged or heeled.  This is called laying the odds and is one of the best bets you can make at the table because the house pays it off at true odds.

Let's see how this works: Say you make a Don't Come bet and the shooter rolls a 4. Your Don't Come bet is picked up and moved to the 4 where you may now place an odds bet along with it. Now your only concern is whether the shooter will roll a winning 7 or a losing 4 - no other number matters. However, let's say that while you're waiting for your 7, you decide to make another Don't Come bet and this time the shooter rolls an 8. This Don't Come bet is picked up and moved to the 8 where you may once again place an odds bet along with it. Now you have two Don't Come bets in action. It will take only one roll to win both of them - a 7, but it will take two rolls to lose both of them - a 4 and an 8.
Actually, you could end up having seven total Don't Come bets all at once - six established on points and one on the Don't Come box. Each time you roll a point number that already has an established Don't Come bet on it, you lose the established bet and your new Don't Come bet moves in to replace it.

Unlike with Come bets, the dealers do not use the OFF-and-ON method with Don't Come bets, nor are the Don't Come Odds bets automatically considered to be OFF during the come-out roll. Although you could call them OFF if you wanted, nobody usually does it, so the dealer might look at you a little funny.

 

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Pass Line / Come Bets

Learn about the most popular bet offered, the pass line and it's sister bet the COME

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The Almighty Odds 

In here we'll learn about the taking and laying of the free odds bets offered.

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Table Limits

The minimum and maximum amounts that may be wagered per bet, as well as the odds allowed factors, put bets and pushing the odds & vig.

 

 

 

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 Proposition Bets

Those nasty one roll bets found in the middle of the table. Click here to learn the terminology of all the various bets offered including hop bets.

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The Place Bets

Perhaps the most popular bet offered on the table. 

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The Buy Bet

This dealer and player friendly bet is explained in detail.

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The Lay Bet

These are the bets where a player can bet against a particular number from rolling.