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DEALING POKER 

By Dave Adams

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March 2005

 

Counting the stub

  Have you ever noticed professional dealers have the strange habit of counting out the unplayed cards in a deck when a hand is over? These remaining cards are called the "stub," and this pattern of counting the cards is not a nervous tick. There are two reasons why you count the stub: 
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To verify that the deck contains the correct number of cards

 

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To show the players that you’re paying attention to the integrity of the game. 

 

Counting the stub

 

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The stub of the deck should be counted on a regular basis, and must be counted at least once per down. House rules may require you to count more often than this.

 

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Ideally, you should count the stub on the first hand of your down that goes to the river. This ensures that, if the previous dealer was using a bad deck, you catch and correct the error before it causes any problems. Also, it shows the players you are paying attention to the integrity of the game.

 

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Do not delay the game to count the stub. If you start your count as soon as you deal the last card, and count during the final round of action, this will not be a problem.

 

Methods of counting the stub

 

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Hold’em – There should be 24 cards in the stub at a full table of ten players. The bestBending a COPAG Card way to count the stub is to count out eight cards at a time. You’ll wind up with three counts of eight if the table is full. For each player less than ten, you’ll have two more cards left over. The reason I do it this way is that it’s much easier to remember eight cards than some odd number like 11 or 17, and if I get distracted by some action at the table, I can stop on an eight count, then easily continue later. This would be much more difficult if I tried to remember that I had stopped on 19.

 

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Omaha – This is by far the easiest game to do the stub count, because there will only be four cards left over if the table is ten handed. There is not really much method here, as you can verify the count on every hand when the table is full. If the table is short handed, you can use the eight-count method used in Hold’em, except you’re always going to end the count on either four or eight. 

 

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Seven Card Stud – The trickiest stub counts are in the various forms of Seven Card Stud. The method here requires that you count the muck and stub combined. Do not use the burn cards! After the last cards are dealt on 7th street, place the stub of the deck on top of the muck and square it up without lifting any of the cards off the table. It’s very important that you do not lift up cards, as players may be able to see cards that aren’t in play. Once you have the cards square, slip the cut card back underneath and begin the count. Count out the stub in increments of seven. If the deck has 52 cards, your last count will always wind up being six. No matter how many players there are, and no matter what streets they folded on, this will always work out (provided the hand reaches 7th street, otherwise, you shouldn’t be trying to count the stub anyway). Mathematical proof of why this works can be found in The Professional Poker Dealer’s Handbook.

 

If the stub count is wrong

 

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If you count the stub, and the count is off, it’s usually because you made a mistake in counting. Cards may have stuck together, you might have gotten distracted, or for some other reason, you miscounted. I usually verify the count again before asking for a new setup.

 

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If the deck is truly incorrect, you should change the deck and discreetly inform the next dealer and the floorperson when you are pushed. Do not alert players to the fact that a card may be missing. You may have miscounted the deck several times in a row or the card may have gotten trapped under the rail with a drink holder. Try not to cause panic and undue suspicion among the players. Let the floorperson do their job and sort it out.

Chapter 4

Rack management

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