Chapter
7
Opening
and Closing Games
Checking
Cards and Dice
There is perhaps no other time of the day
that a new supervisor’s lack of experience is more evident, than during
the period of the shift when numerous table games are being opened or
closed. The sense of urgency shown by the management team in "just
getting it done" isn’t conducive to training new supervisors in the
various skills and procedures needed to make themselves useful.
In this chapter, I will illustrate what is
likely to happen when a "satellite pit" is opened and closed. A
"satellite pit" is a pit that is separate from the main pit area
and is usually opened at the beginning of swing shift to accommodate the
expected increase in business. It will then be gradually closed towards
the end of swing shift and completely closed before the graveyard crew
shows up, since it is assumed that it won’t be needed and there won’t
be the staffing to cover it.
Before you show up at Pit 2 (the pit you
will be opening) there are at least three things that you will be needing:
a key to open the games, playing cards and dice. Pit 2 has eight BJ games
(all double-deck), one roulette table and one craps table. This means you
will need at least eight red decks and eight blue decks, just to get the
games open. If there is a scheduled card change during the shift, you will
need twice that many. Plan on taking at least two extra decks of each
color for replacement decks, so in case you discover a damaged card during
play, you will have a deck ready to take a replacement card from.

Making sweat sheets for the games.
One of first tasks you should complete on
you arrival is the creation of the sweat sheets. This task is simplified
by the fact that the dealers have probably not arrived anyway. There are a
total of ten games in this pit, so you would create two sweat sheets, of
five games each.

Checking the dice.
Perhaps one of your supervisors has already
"miced" the dice and all you would need to do is check for
miss-spots. But I will show you how to completely check a set of dice.
Sometimes a call to surveillance is required before inspecting the dice.
It is common knowledge among casino
personnel that the opposite sides of a die, add up to seven. However, when
you are responsible for putting new dice on a game, your knowledge should
run a bit deeper to how casino dice are supposed to be spotted.
Checking for miss-spots.

The very first thing you will do upon
opening the wrapper is to insure all five dice have the same serial
number! Remember, when you read a serial number, the five side of the die
is on top.

Hold the die in your left hand, with the
five up and you should see the four on the right-hand side of the die.

Turn the die away from you and should now
see the "three" side on your left and the "two" side
on your right. Notice (yellow arrow) that the spots run diagonally to the
bottom left spot on the "six" side. The reason this is important
is: a crossroader that brings his own dice into a game will often create
dice where the two and three side spots run in the opposite direction, so
he can easily spot his dice and remove them from the game before he
leaves.
Make sure you check the logo (blue arrow)
while you have the die in this position.

Continue to turn the die away from you
until you can catch a glimpse of the ace on the bottom.
Using the micrometer.
The three dimensions of each die are
measured to insure that there is no more than 2/10,000th of an inch
difference between each dimension. Any variance larger than that will
create a "flat" or "brick" where two sides of a die
will have a greater surface area and will cause those sides to be favored.

Since the length of "a" is much
shorter than "b" it’s easy to see in this example that the
three and four will roll far more often than any other number.
A micrometer is a precise and delicate
piece of equipment that must be treated with the utmost care.

1.) The handle you will use to center the
needle.
2.) The button that opens the micrometer,
so you can insert and remove the die.
3.) The stand that holds the micrometer.
4.) This knob will change the guide markers
indicated by #6. DON’T EVER ADJUST THIS KNOB UNLESS YOU ARE THE CASINO
MANAGER!
5.) The needle that indicates the variance.
6.) The guides that indicate the maximum
amount of variance that will be allowed.
7.) This knob can be tightened in case
needle fluctuates too easily. I personally don’t like to adjust it.

Place the micrometer in the stand and
tighten down the knob.

Push the release button on the right side
of the unit and insert the die. If it won’t easily fit, then turn the
handle towards you to make the opening bigger.

Center the needle. If the needle is towards
the right, then the opening needs to be made bigger by turning the knob
towards you. Never turn the knob away from you if the opening is too small
or if you are unsure which way to turn the handle, as over-tightening will
damage the unit. You can think of the handle as a bolt and the body of the
unit as a nut.

Press the release button, remove the die
and turn it a quarter of a turn in either direction.

Insure the needle is between the guides.
You should push the release and check the die at several points on a side
or slide the die around and make sure the needle stays within the guides.

Push the release button and turn the die
away from you so you can repeat the process and check the third dimension.
Remember that we don’t care what the
thickness of the die is or whether the thickness of one die matches the
others in the set. All we care about is that all three dimensions of a die
fall within the maximum variance.
Performing a spin test.

Dice can be checked for the presence of
weighting by spinning them in a holder as shown. You would be looking for
an unnatural spin, where the die might seem to "lurch" at a
certain point in the spin. When the die stops spinning, it is natural for
it to possibly reverse direction slightly.
Checking for flat sides.

Some casinos use a square to insure that
all sides of a die are flat and not beveled (convex or concave). The
square should rest against the entire side of the die and not leave any
gaps.
Scribing the dice.

A scribe can be used to put a secret mark
on the dice. If done, don’t dig too deeply into the die. A light mark is
all that is required.
On the inside of the dice wrapper you will
write: the dice number, the date and time, your initials and ID number and
the game number. You will write the serial number on the sweat sheet,
usually in the drop section.
Now that you have prepared the sweat sheets
and checked the dice, you are ready for the dealers to go on their games.
At this point you will call surveillance and identify yourself and tell
them you are opening all games in pit 2.
In your haste to get the games open, don’t
forget the number one rule: don’t break of any keys in the table lids!
Make sure you have the stub of the round key lined up with the slot. On
the craps table, make sure you have the inside of the lock lined up,
before inserting the key completely in. Don’t force any locks! If you
are unable to get a lid unlocked, don’t hesitate to call the pit or
shift manager. Believe me when I tell you, they would rather have you
interrupt whatever they were doing at the time, than have you inform them
that you broke off a key.
Since the dice have been checked, the
logical game to open first is the craps table. After removing the lid, the
first thing you should do is put the paddle in the drop slot. This will
prevent you from accidentally knocking checks in the drop slot.
Next, I would open the roulette table.
Since the bankroll has already been checked, all that needs to be done is
to inventory the chips and check the wheel for balance. On a piece scrap
paper, write down the number of each non-value chips by color. Remove any
extra chips, except for one each per color (needed to mark-up the value)
and put them in the podium. This is done so the dealer and you will know
if any chips are missing during play.
To check the wheel head: spin the wheel
very slowly so you won’t have to wait long for the wheel to stop. The
moment you are waiting for is the instant the wheel head stops. The moment
it stops, it should reverse direction a couple of degrees, before stopping
altogether.
CONTINUE
CHAPTER 7