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Chapter
6
Comps
and Understanding the
Concept
of Expected Win
A "comp" or
"complementary" is something that is given to valued casino
players, free of charge. There are numerous things that might be comped:
meals, cigarettes, hotel rooms, show tickets, gift shop vouchers and even
airline tickets are just some of the more common. The most valued patrons
are given "RFB" status, which means their room, food and
beverages are all comped, regardless of amount.
Players and bosses alike often bemoan that
it should be like the old days, before the days of player’s cards and
points, when the suits had sole discretion on whether to comp someone or
not. Sometimes, people would just show up at the pit and get a comp, even
though they hadn’t played there that day or any other day. The casino’s
philosophy was that they didn’t care if their restaurants lost money, as
long as they got people in the door that might gamble.
In my opinion, there are two factors that
created the need for the player’s club. The first is, the corporations
that run today’s casinos expect every department to make a profit. Gone
are the days when the low cost of food and wages minimized the price a
casino spent to feed a potential player. The second reason, I’m sorry to
say, is that the average person just doesn’t have the class and
restraint he used to possess. If it became known that a particular resort
would give a free meal to anyone that asked, there would be a line going
half way around the block of people wanting to take advantage of it.
So how does today’s casinos decide who
they will comp and how much are they willing to comp them? Contrary to
popular belief, it isn’t the amount a player buys-in, wins or loses. If
you think about this, it starts to make sense. Suppose a player does lose
a thousand dollars, it doesn’t mean that the casino can count on keeping
it. He might very well come back the next day and win a thousand. That is
the nature of gambling. The one factor that the casino can count on is the
house percentage (HP) that is built into every bet a player makes and is
the reason the casinos can expect to beat all but the luckiest players in
the long run. The HP is the fundamental ingredient that is used in
computing what the house predicts what it will win from a player in the
long run, which is called "expected win."

 | Understanding expected win. |
Some of the numbers I will use in
explaining the concept of expected win are ones I estimated myself, since
I am not privy to the numbers casinos use to compute expected win, which
is probably different at every resort anyway. The particulars aren’t
important, what is important is that you understand the theory behind the
numbers.
Simply stated, expected win is the house
percentage on the bets a player makes multiplied by the number of
decisions per hour, multiplied by the number of hours a patron plays. The
simplest of games to compute the expected win is roulette because all bets
have the same HP of 5.3% (except for the top section which is 7.9% and
will be disregarded for the following example). Suppose Mr. A puts a total
of $100 in action on every spin. Since the HP on his bets is 5.3%, that
means the casino expects to win $5.30 on his action every spin. Now here
is the part I am speculating: I am guessing the house expects to get sixty
spins per hour. Assuming I am correct, the expected win on Mr. A’s play
would be sixty times $5.30 or $318 per hour. If Mr. A played for three
hours, his expected win would be $954 for that play.
Where the "skill" entry on a
rating slip can become relevant is on games such as craps, which offers
bets with a great diversity of house percentages. If a craps player bets
only proposition bets the least HP he is suffering is 9%. The floor
supervisor would then give that player a skill rating of "1" or
"S" and the player’s average bet would be multiplied by a
higher number than a player that only bet the pass line and took full
odds. The pass line bettor’s skill rating would be a "3" or
"H" and his average bet would be multiplied by a much smaller
number in order to compute his expected win.
In blackjack, a player’s skill rating is
based on how closely his playing decisions resemble that of perfect basic
strategy. The floorperson will monitor a player’s playing strategy and
determine the skill rating for that player. A player that splits fives or
doubles down on hard sixteen will receive a skill rating of "1"
or "S." A player that plays perfect basic strategy will get a
skill rating of "3" or "H." It is worthwhile to note
that it is possible that a patron familiar with the comp system may
intentionally make bad playing decisions on a couple of small bets
(especially of he knows you are watching) in order to get a lower skill
rating. Make sure you base a player’s skill rating on the decisions he
makes on hands that are for amounts close to what he typically bets.

 | How expected win influences comps. |
Now that we know how expected win is
computed, how much of it is likely to be returned to the player in the
form of comps? Again, this is where I can only guess but much of the
decision is based on whether the comp is for an item perceived as a
"soft cost" or a "hard cost."
A "soft cost" would be a meal in
one of the resort’s restaurants or one of their hotel rooms. A casino
might be willing to comp a player up to 20% of his expected win for a
"soft cost" comp because the they know the $20 steak dinner they
are giving this player doesn’t cost them $20. A "hard cost"
would be something like an airline ticket on an airline that the casino
obviously doesn’t own and has to pay full value for. In the case of a
hard cost comp, the casino might be only willing to comp up to 10% of a
player’s expected win.

 | The importance of the player’s club. |
The typical casino player often fails to
understand the importance of getting and using the player’s club card
offered by the casino. They think that because you have seen them lose a
lot of money you should be willing to give them a comp. At this point all
you can do is to explain to the player that unless he has a player’s
card, he can’t be comped. Then you can offer to get them a player’s
card and perhaps notify your pit manager so he can enter a rating for the
player and give the player a comp.
This is why it is important to ask all
players for their player’s card when they first come to a game. If the
player says he doesn’t have one, then offer to get them one. The usual
procedure is to have the player fill out a form or give you their driver’s
license so you, the pit clerk or a casino host can fill out the form. When
you give this player his new card, explain to him that he should show it
whenever he plays at a new game whether he buys-in or not. The vast
majority of players believe that their rating is based on the amount of
money they buy-in. You should take every opportunity to explain to them
that their rating is based on their average bet and the time that they
play.
If a player asks why he should have a
player’s card, then you can say something like; "In case you decide
you want a comp, we have a record of you playing."

 | Deciding whether or not to comp a
player. |
Under the strictest of circumstances, the
decision to grant a comp will be solely based on the amount of comp
dollars available in the player’s account. You would look up the player
in the computer and see if he has adequate comp dollars to cover the cost
of the comp. If he does, you give him the comp. If he doesn’t, you
explain to the player that the casino’s rules forbid you from granting a
comp unless the computer shows him having the available comp dollars.
Inevitably, the player will question how the computer can show him not
qualifying for a comp when "I lost a thousand in here tonight."
At this point you ask them; "Did you show your player’s card every
time you played on a new game, whether you bought in or not?" This
drives home the point that the casino isn’t impressed by the amount of
money the player bought in and discourages players from creating
"false drop" by buying-in and them cashing out, after only
playing a couple of hands.
If the casino you work at will give you a
fair amount of leeway in granting comps and will allow you to take a
player’s account into the negative, I generally opt for giving the
player any reasonable thing he ask for. In the case of the player that
makes unreasonable requests, you can sometimes negotiate to a more
equitable solution that you both can live with. If a player asks for a $50
comp and has only $20 available, I might say; "You only have $20
available for comps. But I am willing to give you a comp for $30. If that
doesn’t cover your entire check, hopefully it will cover most of
it." Customers sometimes aren’t aware that they have the option of
paying the difference in cash.
If I decide to grant a comp request when
the player doesn’t have the available comp dollars, I make sure I
reiterate a couple of points by saying this when I am handing them the
comp; "I’m giving you this even though your account is already in
the negative. I know you are a good player and the only thing I can think
of is that you aren’t showing your card every time you change tables.
Please make sure you show your card, whether you buy- in or not because I
would hate to have to turn you down next time." That statement was a
bit long-winded but look at all that I communicated! First his account is
negative so he can expect to be turned down, next time he asks. Second,
show the goddamn card or don’t expect to be comped!
My primary goal in my decision whether or
not to grant comps is to keep the player and my boss happy. While today’s
resorts may tell you that the only concern is to keep the customer happy
and that you should give them whatever will make them happy, ten minutes
on the job is usually sufficient to demonstrate how much bullshit this is.
Some customers are not going to be happy, no matter what you do or say,
unless you give them everything they ask for.
If you turn down a player for a comp, you
can expect them to run screaming to your boss. You will then have to justify
your decision and should start to think "damage control" before
your boss comes to you. I will plan what I am going to say and it will be
something like; "His account was negative $500, he only plays an
average of $10, he wanted a $100 restaurant comp and I offered him a $20
comp."
If you grant a comp to someone that doesn’t
deserve it, you may need to justify this as well. Say I did give
this player his $100 comp and my boss comes to me later to ask me why I
did it. I won’t over-comp players if I expect to have this conversation
with my boss on a regular basis, but if I am forced to endure this
inquisition, my lies will always run something like; "I saw him
playing $100 average bets a couple of nights ago and his refused to give
his card. When I gave him the comp, I told him that he needed to show his
card every time he plays, if he wants to get comped in the future."

 | Writing the comp. |
If, at your property, writing a comp
involves completing a form on paper, then there are just too many
variations in forms to justify me covering any of them here. I would
imagine that the one entry that might be overlooked is the customer
account number. If the customer doesn’t have an account, then you can
sometimes write "CO" in that space which indicates that you gave
the comp for a "customer opportunity." This is sometimes done
for a big player that doesn’t want to be bothered getting a player’s
card or to smooth out a beef.
If issuing a comp involves using the CMS
computer system, it will be accomplished like this:

We are in the "Casino Pit Menu"
and we need to go to the "Player Tracking Menu."
Type <22>
Press <enter>

We want to "Print Customer Comp."
Type <10>
If we didn’t have the player’s account
number we would now press <tab> and enter the player’s name (last
name, first name) and press <enter>. Since we have the customer’s
account number we will tab to the "Customer#" field and type his
account number.
Press <enter>.

We confirm we have the correct player and
that he has the available comps. Under "Comp Dollars" in the
upper right-hand corner of the screen we can see he has $240.11 available
comps. Four lines below that we see that his "Day CD$ Avb" is
also $240.11, this is the amount that he can use today, as sometimes
casino policy only allows a player to use so much of his available balance
in one day.
Under "Prize Code" we enter what
we are comping. We either type a code specific for what we are comping or
we type the code for general comp dollars, that can be spent anywhere
comps are used. If you don’t know the specific code you want, you will
press F15 (hold shift, and press F3) to see a list of codes.
Type the desired comp code then press
<tab>
In the "How Many" field we will
type the quantity if we choose to use the specific prize code or the
amount in dollars if we choose to use the generic code.
Type the quantity or amount. Press
<tab>.
You will now enter your user name and press
<tab>. You will then enter your password and press <tab>.
In the "Game Type" field you will
always type "P" because you work in the pit. After typing
"P" the cursor will automatically advance and is the only time
the cursor will automatically advance on this screen.
In the "Comp Type" field you will
always type "C" because as a pit supervisor, you aren’t
allowed to comp a player with points they acquired from slot play.
Pressing <enter> will now print your
comp and then all that needs to be done is to sign it, have the player
sign it and file your copy on the podium.

 | Using comps as a tool to develop play. |
The best comps to give are the ones that
you offer a player before he has had a chance to ask for it. If you see a
BP (big player) crumpling his empty pack of cigarettes, you should ask him
if he wants you to buy him another pack. While it is nice to offer a
player that has blown a lot of money a comp, it is much classier to offer
a comp to the player that is coloring-up.
I use comps as a way to smooth out a
difficult situation. The other day, I caught a pai gow poker dealer paying
a player, after the dealer had incorrectly set the house hand. Of course
the player was miffed when I told her that the house hand would have to be
re-set but I smoothed it out by saying; "There are some decisions I’m
allowed to make and some that no one can make. I can decide to buy you
dinner but I can’t allow the dealer to set a house hand
incorrectly." Even though the price of dinner was far less than this
lady’s bet and she knew she could have a comp, regardless of whether the
dealer screwed up or not, she realized that I was doing everything in my
power to make her happy.

Chapter
7
Opening
and Closing Games
Checking
cards and dice.
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