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A
Guide to
Table Games Supervision
"The
intelligent way to start the day; by tying a noose around your neck"
By Dale
S. Yeazel
Chapter
15
Casino
math Part Two

The
Law of Large Numbers (Law of “Averages”)
Now,
don’t be scared. You probably know as much about “The law of large
numbers” as you need to. Either intellectually or intuitively, you know
that the greater the number of trials, the closer the results will
resemble what probability says they should be. And if you don’t, here is
an example from the book.
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Throw
ten coins on the floor and it wouldn’t be at all surprising if 60%
or more of them were heads. In fact, P = .377 |
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Throw
one hundred coins on the floor and the probability of having 60% or
more heads is: P = .028 or 1/35. |
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Throw
one thousand coins on the floor and the probability of having 60% or
more heads is: P = .000000000136 or less than 1 in 7 billion. |
The
probability of throwing “x” number of heads in “n” number of
throws, can be calculated using the “binomial probability distribution.”
The binomial formula is given by:
Px
= n!/[x!(n-x)!]px(1-p)n-x which I find easier to
understand in this format:

I
don’t know about you but I’ve taken all the shit I’m going to take
from these formulas. I’m sure we can work out a problem using this
formula. Remember:
P or p = the probability of the
event.
n = the number of throws (events).
x = the number of heads.
Lets do the example of 6 heads in
10 throws. So, p=.5, n=10 and x=6
Px
becomes P6
and means “the probability of six heads.” The only other problem I can
see you having is with the last pair of parentheses: (1-p)n-x
which translates to (1-.5)10-6 or .54
Px = n!/[x!(n-x)!]px(1-p)n-x
P6 = 10!/[6!(10-6)!]p6(1-.5)10-6
=
3,628,800/17,280*.015625*.0625 =
210*.015625*.0625 =
.2050781250000005
But now comes the
mystery. Why doesn’t this answer match the one (.377) given in the book?
The reason is: I computed the probability of throwing exactly six
heads. To get the final answer I must add the chances of throwing exactly
7, 8, 9 and 10 heads in 10 tosses.

And
no, I didn’t compute all those combinations out by hand. I found another
online calculator that you will find very helpful.
http://faculty.vassar.edu/lowry/binomialX.html
You
enter the number of trials (n) the number of desired results (they use “k”)
and the probability of the result (p) that in the case of our coin toss is
.5
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I
also finally broke down and bought a calculator at Office Max for $15 that
can handle stuff like exponents and factorials.
It
is the Casio fx-115MS. Here is a picture of it:
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You can download instructions for
this calculator in PDF format, which are identical to the instructions in
the package but you may find easier to read at:
Click
here
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But
let me save you some aggravation and show you how to solve some problems
that are common for the work we are doing. You do need to know about the
“shift” key in the upper left corner. Unlike a typewriter, you press
(but not hold) the shift key in order to access the function that is
written on the case itself, just above the key.
Simplify 6!
[6] [Shift] [x!] [=] the equal
sign in on the bottom right of the calculator. Your result should equal
720.
Simplify 45
[4] [^] [5] [=] and the answer
should be 1024.
5P2 or P5,2
[5] [Shift] [nPr] [2] [=] and you
should come up with 20.
5C2 or C5,2
[5] [Shift] [nCr] [2] [=] and your
answer should be 10.
What is the square root of 144?
[√]
[144] [=] and you should get 12.

Central Limit Theorem
Theorem – 1. An idea
that is demonstrably true or is assumed to be so. 2. Mathematics a. A
proposition that is provable on the basis of explicit assumptions, b. A
proven proposition.
Theorem – A
statement that can be demonstrated to be true by accepted mathematical
operations and arguments.
“Among
the most powerful theorems in probability and statistics is the central
limit theorem, the central limit theorem states that for a large number of
independent trials (wagers), the distribution of the total, or percentage
of the total, can be described by the normal curve.”
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I have probably looked at
more bell curves than Quasimodo but they made as much sense to me as an
oscilloscope would to a caveman. I then began to understand the purpose of
them, which is to provide a method of estimating fluctuation based on
expectation of an event and the number of trials.
Imagine that the red
ruler on the bottom can be slid left or right. We have slid it to the left
so that we may center the bell curves on the HA for a bet on red in
roulette (5.56). The first thing you must recognize about those three
curves is this: the taller they are, the greater the number of trials (n).
And second, the narrower they are, the closer the results are to the
expected value of 5.56%.
“Since the normal curve
has been well studied, assessing probabilities for any phenomenon that can
be described with this curve is possible. In particular it can gauge how
close, in terms of probability, the actual percentage casino win will be
to the theoretical or expected win.”
Normal probability distribution
But I found an even
better book on probability in general and bell curves in particular. It is
“Probability Demystified” by Allan G. Bluman
“Many continuous
variables can be represented by formulas and graphs or curves. These
curves represent probability distributions. In order to find probabilities
for values of a variable, the area under the curve between two given
values is used.” (Don’t worry if you don’t understand this, you will
see it in action soon).
“One of the most often
used continuous probability distributions is called the normal
probability distribution. Many variables are approximately normally
distributed and can be represented by the normal distribution. It is
important to realize that the normal distribution is a perfect theoretical
mathematical curve but no real-life variable is perfectly normally
distributed.”
I think it is important
not to lose sight of what we are talking about here: variables. A
variable might be anything from a casino’s hold percentage to how many
people will go to the movies tonight. And these variables can be estimated
by using the normal probability distribution.
“The real-life normally
distributed variables can be described by the theoretical normal
distribution. This is not so unusual when you think about it. Consider the
wheel. The mathematically perfect circle can represent it. But no
real-life wheel is perfectly round. The mathematics of the circle, then,
is used to describe the wheel.”
In other words, it
isn’t really surprising that theoretical formulas can represent
real-life situations since these formulas have been well researched, even
before the advent of the computer. And don’t forget about the law of
large numbers. Only with a sufficiently large number of trials, does real
life resemble normal probability distribution.
The normal distribution
has the following properties:
1.)
It is bell shaped.
2.)
The mean, median and mode are at the center of the distribution.
3.)
It is symmetric about the mean. (This means that it is a reflection of
itself, if a mean was placed at the center).
4.)
It is continuous; i.e., there are no gaps.
5.)
It never touches the x-axis (the horizontal line at the bottom of the
graph).
6.)
The total area under the curve is 1 or 100%.
7.) About
0.68 or 68% of the area under the curve falls within one standard
deviation on either side of the mean. (Recall that m
is the symbol for the mean and s
is the symbol for standard deviation.
About 0.95 or 95% of the area under the curve
falls within two standard deviations of the mean.
About
1.00 or 100% of the area falls within three standard deviations of
the mean. (Note: It is somewhat less than 100%, but for simplicity, 100%
will be used here).
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Based
on the earlier requirements for a normal distribution, these are my
observations from the above bell curve:
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The
“mean” or “m”
at the center of the curve indicates the expected result. Which raises
an obvious question; “What is a mean?” A “mean” is a
mathematical value that is used more in statistics than in
probability, so I won’t give a complete explanation unless it is
needed but the dictionary definition is: Mathematics: a. A number
that represents a set of numbers in any of several ways determined by
a rule involving all members of the set; average. In the
context of what we are doing the mean is the house advantage for a
particular bet. How much deviation or volatility there is between
expected results and actual results is measured in terms of
“standard deviation.” |
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The
standard deviations are indicated on the bar as “m”
plus or minus the number of standard deviations or “s.” |
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Since
the entire area under the curve must equal 1.0 or 100%, if you add all
of the green, yellow and red number above the x-axis, they equal 1.0
or 100%. |
Here
is a probability problem from “Probability Demystified” that
illustrates how you can use the above bell curve to solve it:
EXAMPLE:
The
mean commuting time between a person’s home and office is 24 minutes.
The standard deviation is 2 minutes. Assume the variable is normally
distributed. Find the probability that it takes a person between 24 and 28
minutes to get to work.
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SOLUTION:
Draw
the normal distribution and place the mean, 24, at the center. Then place
the mean plus one standard deviation (26) to the right, the plus two
standard deviations (28) to the right, the mean plus three standard
deviation (30) to the right, the mean minus one standard deviation (22) to
the left, the mean minus two standard deviations (20) to the left and the
mean minus three standard deviations (18) to the left.
Using
the shaded areas highlighting the area under the curve that is between 24
and 28 minutes, we can see that the probability of the commute taking that
long is:
0.341
+ 0.136 = 0.477 or 47.7%.

Volatility,
Standard Deviation and Confidence Levels
We
stand at the threshold of the very alter of divine gaming knowledge. I
mean; this is the kind of stuff they discuss at those fancy shift boss
meetings, I think. The ramification of the impact this material can have
to your education and thus your career could send shockwaves that will be
felt throughout the quadrant. And anyway, we have made it this far; it
would be a shame to quit now.
Volatility
No,
“volatility” isn’t a reference to your boss’s mood swing when your
table is dumping. Volatility is the amount of deviation (or variation) in
a game from what is considered to be expected results. This is what the
bell curve was demonstrating, that the greater the number of trials, the
less the amount of volatility (deviation) will occur. When you think about
it, volatility is the reason people gamble. If the results of wagers
always followed their expected results for the long run, games of chance
would be very boring affairs.
Volatility
is measured in terms of “standard deviation” and these two variables
are the main ingredients in “volatility analysis.” “Volatility
analysis” is the Sherlock Holmes like technique that enables managers to
know if “something is rotten in the State of Denmark.”
In
Mario Puzo’s novel, “Fools Die” a casino manager brings in a
mechanic to deal seconds
and
intentionally dump to an agent as part of a skimming operation. When the
mechanic starts to
worry
and decides to bust out legitimate players in order to compensate for the
amount of the skim, the casino manager tells him to stop doing so. The
mechanic asks the CM; “How did you know I started dealing seconds?”
The CM replies; “The numbers on your game changed.” Now as to whether
this degree of detection is even possible, I won’t even speculate. But I
thought it was a good example of how the big boys view games management:
if the numbers are right, then things must be running right. If the
numbers aren’t right, maybe they better start to look for reasons.

A leading expert in the
field of volatility is a writer by the name of Alan Krigman.
On his
website, he has many interesting articles on volatility and the effects it
has on gamblers.
Standard
Deviation
“To
gain an understanding about how much deviation from the theoretical house
advantage can be expected, and what fluctuations can be considered normal
(due to chance variation, a good place to start is a common statistical
measure caked the standard deviation. The standard deviation tells
how much variation can be expected when observing repeated occurrences of
a random variable.”
PCM
then goes on to describe how different gamblers making a series of one
thousand $5 bets on red in roulette will lose different amounts, thus the
amount a gambler wins or loses is considered to be a “random
variable.” The standard deviation for the total amount won by the house
will show whether these different outcomes will tend to be about the same
or will be wildly different.
“A
small standard deviation means the outcomes tend to be similar. A standard
deviation of zero, the smallest possible value, would indicate the
outcomes are always exactly the same. A large standard deviation indicates
the outcomes are very different or highly variable. The standard deviation
is a crucial tool in volatility analysis.
The
next section shows how to calculate the standard deviation and use it to
predict the likely maximum and minimum win that will occur in a series of
wagers. It also shows how to determine whether an observed win or loss in
a series of wager is merely due to normal statistical fluctuations or is
more likely explained by other reasons.”
Wager
Standard Deviation
“To
access the likely deviation between actual win and house advantage in a
series of wagers, computing the standard deviation for a single wager is
first required. Since the standard deviation is the square root of measure
known as the variance, defining the variance is a prerequisite to
determining the standard deviation. The variance for a single wager can be
calculated from the following formula:”
“The
standard deviation is the square root of the variance:”

At
this point PCM illustrates computing the wager standard deviation for a $5
bet on red on a double-zero roulette wheel by the use of a chart that I
found lacking. It is for this reason that I will illustrate the problem by
the use of steps:
Step
One
What
is the net pay for this bet? We will be using the variance formula for
both of the possible results, or net pays. In this case the two net pays
are +$5 and -$5. Since “x” is used to describe the outcome for the
house, x = +$5 and x = -$5.
Step
Two
What
is the probability of each of these net pays? The probability of +$5
is 20/38 or .526316 and the probability of -$5 is 18/38 or .473684 So Px
= 0.526316 and Px = 0.473684
Step
Three
What
is the expected value of this $5 bet on red? It is important to
remember that they are using the expected value for the house and not the
player, so this is a positive number. The house result will be +$5 about
53% of the time or:
+$5
* .526316 = 2.63158
The
house result will be -$5 about 47% of the time or:
-$5
* .473684 = -2.36842
2.63158
– 2.36842 = 0.26316 = the EV of this $5 bet on red.
We
now know the net payoffs for the bet (either +$5 or -$5) the probability
of each payoff (.526313 and .473684 respectively) and the EV of the bet
(.26316). So we have all the information needed to compute the variance
and thus the wager standard deviation of this $5 bet on red.
Step
Four
X
- EV
Subtract
the expected value (EV) from each of the results (x).
+$5
– .26316 = 4.73684
-
$5 – .26316 = -5.26316 (I guess subtracting a negative number from a
negative number is like adding them together).
Step
Five
(X
– EV)2
Square
each of those amounts.
4.736842
= 22.43765319
-5.263162
= 27.70085319
Step
Six
(X
– EV)2 * Px
Multiply
each of those amounts times the probability of them occurring.
22.43765319
* .526313 = 11.80922856
27.70085319
* .473684 = 13.12145094
Step
Seven
Add
those amounts together to compute the variance of the wager.
11.80922856
+ 13.12145094 = 24.9306795 this is the variance for a $5 bet on red.
Step
Eight
Compute
the square root of the variance on your abacus.
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Or
use your calculator and arrive at:
4.993063138
this number is the wager standard deviation for our $5 bet on red.
What
we are supposed to have learned from all this is that the expected value
of a $5 bet on red is $.263 and represents how much the house can expect
to win on every $5 bet on red. The standard deviation for this bet is
$4.993. What this all means is still a mystery to me but we get a hint
from the next paragraph:
“The
standard deviation is the key to assessing the likely fluctuations that
will occur in a long series of wagers. It is easiest to perform the
necessary analysis using the expectation and deviation on a per unit
basis.”
Per-Unit
EV and Standard Deviation
“The
per-unit expected value and standard deviation can be obtained by
computing the wager expected value and standard deviation, as shown above,
assuming a $1 bet, or from the wager expected value and standard deviation
as follows:”
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Quite
simply, you divide the EV or SD for a wager by the wager amount. All of
this crap is unnecessary if you just use the example of a $1 bet when you
compute the EV or SD in the first place.
Using
the above formulas for our $5 bet on red will produce the following
results:
The
per-unit EV of .052632 means the casino will keep 5.2632% of every bet,
regardless of amount, in the long run. And no, you haven’t missed
anything if you don’t know what to do with this SD of .998614. My guess
at this point is that since the SD is approximately 20 times the amount of
the EV, if a flat bettor (a gambler that always bets the same amount) were
to be winning or losing 20 units, this would fall under one standard
deviation.
Alternative Formula for Variance and Standard Deviation
I
really don’t think we need any more formulas but since this one is shown
in PCM, it will be shown here.
And
so, here it is in action on our $5 bet on red:
VAR
= [(+5)2 (.523316) + (-5)2 (.473684)] – (.263158)2
=
25 - .069252
=
24.930748
And
of course, the SD is computed by determining the square root of the
variance.
Coming
Soon!
Confidence
Limits
©
2005 Dale S. Yeazel
www.CasinoDealers.net
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